Mounted Mameluke: training speed 170, price: food 120 iron 80 gold 10, shooting 70, melee bonus +1/25 Mounted Hussar: training speed: 130, price: food 80 iron 70, coal consumption 15, shooting 5, melee bonus +1/20, Mounted Chasseur: training speed: 120, price: food 60 iron 60, shooting 165, melee attack 12, melee bonus +1/50 Mounted Uhlan: training speed: 90, price: food 60, wood 200, melee bonus +3/30 Priest: healing +40(70), larger healing range Reload -500(700), Shot impact 650, target range and shooting precision improved. Grenadier: life + 10(110), Gold upkeep 8, Price: Gold 2, Food 70, Iron 8, Training 20 Ĭhasseur: melee attack + (7), coal per shot – 20(50), Voltigeur: price: Iron 7 (-5), Training +5(20), Shooting 140, fighting bonus 2
#Cossacks 2 vollversion upgrade#
Price for grenadier upgrade has been significantly reduced.Įngland – 500 gold 500 iron, upgrading speed +500 (3000)įusilier: melee (close combat) attack +2 (12), Training 15 This was very annoying when the latter were placed a long way from each other).įree Save and Load has been introduced in the Battle for Europe mode.Īn Autosave option has been introduced in Skirmish.Īutomatic firing order has been introduced for the Egyptian fort. produces formations separately (formations won't be mixed up by units of different barracks. Kronwerk, fort and fortress have the ability to train officers, drummers and flag bearers.Įvery Barrack, stable, fort e. Time to build up a block house +300 (450)Ĭoal consumption per shot by a tower -100(300)Įngland: huge dwelling: price rise -50(150%)
Limit of 2 stables for light and one stable for heavy cavalry at the same time per player (Egypt 1 and 1)Įgypt: price for heavy cavalry stable: Wood -5000(10000) Stone -30000(32500) Gold -1000(4000) Limit of 4 towers at the same time per player Limit of 3 blockhouses at the same time per player Recorded Games will be shown optionally with “fog of war” Games against AI (Skirmish, Battles and Missions) will be recorded Heavy cavalry will be “built” in a separate stable (-> introduction of heavy cavalry stable)Īll canons only need 200 instead of 300 units of gunpowder per shot (except England) Grenadiers of all nations can only attack buildings in the range of their grenades.
#Cossacks 2 vollversion free#
Prussia – Barrack has only 120 free places for new units instead of 240 as hitherto
Prussia is able to build barracks from the beginning (simultaneously with town centre as an alternative to the light cavalry stable).
#Cossacks 2 vollversion Patch#
The patch implements following bugfixes/changes:īugfix: Prussian pioneers are able to create powder barrelsīugfix: Pionneers/Combat engineers are only able to place powder barrels when standing in formationīugfix: Disturbing noise while watching recorded games has been eliminatedīugfix: Recorded games will be shown until to the end of the recorded gameīugfix: Archers now can attack buildings only when standing in formationīugfix: Palace and Coal Factory don't start producing recources before the buildings are completely finishedīugfix: Bug with AI formations fighting against each other has been removedīugfix: Towers and blockhouses don’t shoot at animals any longerīugfix: Cannons stop firing once a building is destroyedīugfix: Cannon limit-bug for light cannons and haubitzes (Austria, Prussia and Egypt) has been abolishedīugfix: Fast buildup of blockhouses by pioneers/combat engineers has been removedīugfix: "Units armed with a pistol don’t shoot anymore when the pistol is loaded but no coal is available" - Bug disposedīugfix: Bug with invisible buildings removedīugfix: Prussia: Tower upgrade doesn't any longer affect all towersīugfix: Counter for rocket limit has been correctedįrance, pioneers are available after academyĪustria, pioneers are available after academyĮngland, pioneers are available after coal factory Patch 1.2 für Cossacks 2: Napoleonic Wars (multilingual)